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Invent Your Own Computer Games with Python, 4E

by Al Sweigart

eBook
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you've never programmed before!
Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.
Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors
As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals.
What new game will you create with the power of Python?
The projects in this book are compatible with Python 3.

Expand title description text
Publisher: No Starch Press

Kindle Book

  • Release date: January 19, 2017

OverDrive Read

  • ISBN: 9781593278113
  • File size: 22322 KB
  • Release date: December 16, 2016

EPUB eBook

  • ISBN: 9781593278113
  • File size: 22322 KB
  • Release date: December 16, 2016

PDF eBook

  • ISBN: 9781593278113
  • File size: 9122 KB
  • Release date: January 19, 2017

Formats

Kindle Book
OverDrive Read
EPUB eBook
PDF eBook

Languages

English

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you've never programmed before!
Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.
Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors
As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals.
What new game will you create with the power of Python?
The projects in this book are compatible with Python 3.

Expand title description text
  • Details

    Publisher:
    No Starch Press

    Kindle Book
    Release date: January 19, 2017

    OverDrive Read
    ISBN: 9781593278113
    File size: 22322 KB
    Release date: December 16, 2016

    EPUB eBook
    ISBN: 9781593278113
    File size: 22322 KB
    Release date: December 16, 2016

    PDF eBook
    ISBN: 9781593278113
    File size: 9122 KB
    Release date: January 19, 2017

  • Creators
  • Formats
    Kindle Book
    OverDrive Read
    EPUB eBook
    PDF eBook
  • Languages
    English